Runewords | Chest Runewords | Helmet Runewords | Shield Runewords | Weapon Runewords |
Sep 27, 2021 The Necromancer in Diablo 2 is a fairly straightforward class. These are some of the best Runeword combinations players can pair it with. Diablo 2 Resurrected: 9 Best Runeword Combinations For The Necromancer. Best Assassin build and Assassin Runewords in Diablo 2 Both masters of martial arts and expert thieves, Assassins are a character class introduced in Diablo II: Lord of Destruction. They can either face monsters in close combat or use traps to manipulate the battlefield, or attack from the shadows by using their Shadow Disciplines.
List of Diablo 2 Resurrected Runewords by Level
Runewords | Allowed Items | Runewords Recipes | Level | Complete Stats |
---|---|---|---|---|
Ancient's Pledge | 3 Socket Shields | Ral + Ort + Tal | 21 | +50% Enhanced Defense Cold Resistance +43% Fire Resistance +48% Lightning Resistance +48% Poison Resistance +48% 10% Damage Goes To Mana |
Black | 3 Socket Clubs/ 3 Socket Hammers/ 3 Socket Maces | Thul + Io + Nef | 35 | +120% Enhanced Damage 40% Chance Of Crushing Blow +200 To Attack Rating Adds 3-14 Cold Damage - Cold Duration 3 Seconds +10 To Vitality 15% Increased Attack Speed Knockback Magic Damage Reduced By 2 Level 4 Corpse Explosion (12 Charges) |
Fury | 3 Socket Melee Weapons | Jah + Gul + Eth | 65 | +209% Enhanced Damage 40% Increased Attack Speed Prevent Monster Heal 66% Chance Of Open Wounds 33% Deadly Strike Ignore Target's Defense -25% Target Defense 20% Bonus To Attack Rating 6% Life Stolen Per Hit +5 To Frenzy (Barbarian Only) |
Holy Thunder | 4 Socket Scepters | Eth + Ral + Ort + Tal | 21 | +60% Enhanced Damage -25% Target Defense Adds 5-30 Fire Damage Adds 21-110 Lightning Damage +75 Poison Damage Over 5 Seconds +10 To Maximum Damage Lightning Resistance +60% +5 To Maximum Lightning Resistance +3 To Holy Shock (Paladin Only) Level 7 Chain Lightning (60 Charges) |
Honor | 5 Socket Melee Weapons | Amn + El + Ith + Tir + Sol | 27 | +160% Enhanced Damage +9 To Minimum Damage +9 To Maximum Damage 25% Deadly Strike +250 To Attack Rating +1 to All Skills 7% Life Stolen Per Hit Replenish Life +10 +10 To Strength +1 To Light Radius +2 To Mana After Each Kill |
King's Grace | 3 Socket Swords/ 3 Socket Scepters | Amn + Ral + Thul | 25 | +100% Enhanced Damage +100% Damage To Demons +50% Damage To Undead Adds 5-30 Fire Damage Adds 3-14 Cold Damage - 3 Second Duration +150 To Attack Rating +100 To Attack Rating Against Demons +100 To Attack Rating Against Undead 7% Life Stolen Per Hit |
Leaf | 2 Socket Staves | Tir + Ral | 19 | Adds 5-30 Fire Damage +3 To Fire Skills +3 To Fire Bolt (Sorceress Only) +3 To Inferno (Sorceress Only) +3 To Warmth (Sorceress Only) +2 To Mana After Each Kill + (2 Per Character Level) +2-198 To Defense (Based On Character Level) Cold Resistance +33% |
Lionheart | 3 Socket Chest Armor | Hel + Lum + Fal | 41 | +20% Enhanced Damage Requirements -15% +25 To Strength +10 To Energy +20 To Vitality +15 To Dexterity +50 To Life All Resistances +30 |
Lore | 2 Socket Helms | Ort + Sol | 27 | +1 To All Skill Levels +10 To Energy +2 To Mana After Each Kill Lightning Resistance+30% Damage Reduced By 7 +2 To Light Radius |
Malice | 3 Socket Melee Weapons | Ith + El + Eth | 15 | +33% Enhanced Damage +9 To Maximum Damage 100% Chance Of Open Wounds -25% Target Defense -100 To Monster Defense Per Hit Prevent Monster Heal +50 To Attack Rating Drain Life -5 |
Melody | 3 Socket Missile Weapons | Shael + Ko + Nef | 39 | +50% Enhanced Damage +300% Damage To Undead +3 To Bow and Crossbow Skills (Amazon Only) +3 To Critical Strike (Amazon Only) +3 To Dodge (Amazon Only) +3 To Slow Missiles (Amazon Only) 20% Increased Attack Speed +10 To Dexterity Knockback |
Memory | 4 Socket Staves | Lum + Io + Sol + Eth | 37 | +3 to Sorceress Skill Levels 33% Faster Cast Rate Increase Maximum Mana 20% +3 Energy Shield (Sorceress Only) +2 Static Field (Sorceress Only) +10 To Energy +10 To Vitality +9 To Minimum Damage -25% Target Defense Magic Damage Reduced By 7 +50% Enhanced Defense |
Nadir | 2 Socket Helms | Nef + Tir | 13 | +50% Enhanced Defense +10 Defense +30 Defense vs. Missile Level 13 Cloak of Shadows (9 Charges) +2 To Mana After Each Kill +5 To Strength -33% Extra Gold From Monsters -3 To Light Radius |
Radiance | 3 Socket Helms | Nef + Sol + Ith | 27 | +75% Enhanced Defense +30 Defense Vs. Missile +10 To Energy +10 To Vitality 15% Damage Goes To Mana Magic Damage Reduced By 3 +33 To Mana Damage Reduced By 7 +5 To Light Radius |
Rhyme | 2 Socket Shields | Shael + Eth | 29 | 20% Increased Chance of Blocking 40% Faster Block Rate All Resistances +25 Regenerate Mana 15% Cannot Be Frozen 50% Extra Gold From Monsters 25% Better Chance Of Getting Magic Items |
Silence | 6 Socket Weapons | Dol + Eld + Hel + Ist + Tir + Vex | 55 | 200% Enhanced Damage +75% Damage To Undead Requirements -20% 20% Increased Attack Speed +50 To Attack Rating Against Undead +2 To All Skills All Resistances +75 20% Faster Hit Recovery 11% Mana Stolen Per Hit Hit Causes Monster To Flee 25% Hit Blinds Target +33 +2 To Mana After Each Kill 30% Better Chance Of Getting Magic Items |
Smoke | 2 Socket Chest Armor | Nef + Lum | 37 | +75% Enhanced Defense +280 Defense Vs. Missile All Resistances +50 20% Faster Hit Recovery Level 6 Weaken (18 Charges) +10 To Energy -1 To Light Radius |
Stealth | 2 Socket Chest Armor | Tal + Eth | 17 | Magic Damage Reduced By 3 +6 To Dexterity +15 To Maximum Stamina Poison Resistance +30% Regenerate Mana 15% 25% Faster Run Walk 25% Faster Cast Rate 25% Faster Hit Recovery |
Steel | 2 Socket Swords/ 2 Socket Axes/ 2 Socket Maces | Tir + El | 13 | 20% Enhanced Damage +3 To Minimum Damage +3 To Maximum Damage +50 To Attack Rating 50% Chance Of Open Wounds 25% Increased Attack Speed +2 To Mana After Each Kill +1 To Light Radius |
Strength | 2 Socket Melee Weapons | Amn + Tir | 25 | 35% Enhanced Damage 25% Chance Of Crushing Blow 7% Life Stolen Per Hit +2 To Mana After Each Kill +20 To Strength +10 To Vitality |
Venom | 3 Socket Weapons | Tal + Dol + Mal | 49 | Hit Causes Monster To Flee 25% Prevent Monster Heal Ignore Target's Defense 7% Mana Stolen Per Hit Level 15 Poison Explosion (27 Charges) Level 13 Poison Nova (11 Charges) +273 Poison Damage Over 6 seconds |
Wealth | 3 Socket Chest Armor | Lem + Ko + Tir | 43 | 300% Extra Gold From Monsters 100% Better Chance Of Getting Magic Items +2 To Mana After Each Kill +10 To Dexterity |
White | 2 Socket Wand | Dol + Io | 35 | Hit Causes Monster To Flee 25% +10 To Vitality +3 To Poison And Bone Spells (Necromancer Only) +3 To Bone Armor (Necromancer Only) +2 To Bone Spear (Necromancer Only) +4 To Skeleton Mastery (Necromancer Only) Magic Damage Reduced By 4 20% Faster Cast Rate +13 To Mana |
Zephyr | 2 Socket Missile Weapons | Ort + Eth | 21 | +33% Enhanced Damage +66 To Attack Rating Adds 1-50 Lightning Damage -25% Target Defense +25 Defense 25% Faster Run/Walk 25% Increased Attack Speed 7% Chance To Cast Level 1 Twister When Struck |
Beast | 5 Socket Axes/ 5 Socket Scepters/ 5 Socket Hammers | Ber + Tir + Um + Mal + Lum | 63 | Level 9 Fanaticism Aura When Equipped +40% Increased Attack Speed +240-270% Enhanced Damage 20% Chance of Crushing Blow 25% Chance of Open Wounds +3 To Werebear +3 To Lycanthropy Prevent Monster Heal +25-40 To Strength +10 To Energy +2 To Mana After Each Kill Level 13 Summon Grizzly (5 Charges) |
Bramble | 4 Socket Chest Armor | Ral + Ohm + Sur + Eth | 61 | Level 15-21 Thorns Aura When Equipped +50% Faster Hit Recovery +25-50% To Poison Skill Damage +300 Defense Increase Maximum Mana 5% Regenerate Mana 15% +5% To Maximum Cold Resistance Fire Resistance +30% Poison Resistance +100% +13 Life After Each Kill Level 13 Spirit of Barbs (33 Charges) |
Breath of the Dying | 6 Socket Weapons | Vex + Hel + El + Eld + Zod + Eth | 69 | 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy Indestructible +60% Increased Attack Speed +350-400% Enhanced Damage +200% Damage To Undead -25% Target Defense +50 To Attack Rating +50 To Attack Rating Against Undead 7% Mana Stolen Per Hit 12-15% Life Stolen Per Hit Prevent Monster Heal +30 To All Attributes +1 To Light Radius Requirements -20% |
Call to Arms | 5 Socket Weapons | Amn + Ral + Mal + Ist + Ohm | 57 | +1 To All Skills +40% Increased Attack Speed +250-290% Enhanced Damage Adds 5-30 Fire Damage 7% Life Stolen Per Hit +2-6 To Battle Command +1-6 To Battle Orders +1-4 To Battle Cry Prevent Monster Heal Replenish Life +12 30% Better Chance of Getting Magic Items |
Chains of Honor | 4 Socket Chest Armor | Dol + Um + Ber + Ist | 63 | +2 To All Skills +200% Damage To Demons +100% Damage To Undead 8% Life Stolen Per Hit +70% Enhanced Defense +20 To Strength Replenish Life +7 All Resistances +65 Damage Reduced By 8% 25% Better Chance of Getting Magic Items |
Chaos | 3 Socket Claws | Fal + Ohm + Um | 57 | 9% Chance To Cast Level 11 Frozen Orb On Striking 11% Chance To Cast Level 9 Charged Bolt On Striking +35% Increased Attack Speed +290-340% Enhanced Damage Adds 216-471 Magic Damage 25% Chance of Open Wounds +1 To Whirlwind +10 To Strength +15 Life After Each Demon Kill |
Crescent Moon | 3 Socket Axes/ 3 Socket Swords/ 3 Socket Polearms | Shael + Um + Tir | 47 | 10% Chance To Cast Level 17 Chain Lightning On Striking 7% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +180-220% Enhanced Damage Ignore Target's Defense -35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges) |
Delirium | 3 Socket Helm | Lem + Ist + Io | 51 | 1% Chance To Cast Level 50 Delirium (morph) When Struck 6% Chance To Cast Level 14 Mind Blast When Struck 14% Chance To Cast Level 13 Terror When Struck 11% Chance To Cast Level 18 Confuse On Striking +2 To All Skills +261 Defense +10 To Vitality 50% Extra Gold From Monsters 25% Better Chance of Getting Magic Items Level 17 Attract (60 Charges) |
Doom | 5 Socket Axes/ 5 Socket Polearms/ 5 Socket Hammers | Hel + Ohm + Um + Lo + Cham | 67 | 5% Chance To Cast Level 18 Volcano On Striking Level 12 Holy Freeze Aura When Equipped +2 To All Skills +45% Increased Attack Speed +330-370% Enhanced Damage -(40-60)% To Enemy Cold Resistance 20% Deadly Strike 25% Chance of Open Wounds Prevent Monster Heal Freezes Target +3 Requirements -20% |
Duress | 3 Socket Chest Armor | Shael + Um + Thul | 47 | +40% Faster Hit Recovery +10-20% Enhanced Damage Adds 37-133 Cold Damage 2 sec. Duration (Normal) 15% Chance of Crushing Blow 33% Chance of Open Wounds +150-200% Enhanced Defense -20% Slower Stamina Drain Cold Resistance +45% Lightning Resistance +15% Fire Resistance +15% Poison Resistance +15% |
Enigma | 3 Socket Chest Armor | Jah + Ith + Ber | 65 | +2 To All Skills +45% Faster Run Walk +1 To Teleport +750-775 Defense + (0.75 Per Character Level) +0-74 To Strength (Based On Character Level) Increase Maximum Life 5% Damage Reduced By 8% +14 Life After Each Kill 15% Damage Taken Goes To Mana + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level) |
Eternity | 5 Socket Melee Weapons | Amn + Ber + Ist + Sol + Sur | 63 | Indestructible +260-310% Enhanced Damage +9 To Minimum Damage 7% Life Stolen Per Hit 20% Chance of Crushing Blow Hit Blinds Target Slows Target By 33% Regenerate Mana 16% Replenish Life +16 Cannot Be Frozen 30% Better Chance Of Getting Magic Items Level 8 Revive (88 Charges) |
Exile | 4 Socket Paladin Shields | Vex + Ohm + Ist + Dol | 57 | 15% Chance To Cast Level 5 Life Tap On Striking Level 13-16 Defiance Aura When Equipped +2 To Offensive Auras (Paladin Only) +30% Faster Block Rate Freezes Target +220-260% Enhanced Defense Replenish Life +7 +5% To Maximum Cold Resistance +5% To Maximum Fire Resistance 25% Better Chance Of Getting Magic Items Repairs 1 Durability in 4 Seconds |
Famine | 4 Socket Axes/ 4 Socket Hammers | Fal + Ohm + Ort + Jah | 65 | +30% Increased Attack Speed +320-370% Enhanced Damage Ignore Target's Defense Adds 180-200 Magic Damage Adds 50-200 Fire Damage Adds 51-250 Lightning Damage Adds 50-200 Cold Damage 12% Life Stolen Per Hit Prevent Monster Heal +10 To Strength |
Gloom | 3 Socket Chest Armor | Fal + Um + Pul | 47 | 15% Chance To Cast Level 3 Dim Vision When Struck +10% Faster Hit Recovery +200-260% Enhanced Defense +10 To Strength All Resistances +45 Half Freeze Duration 5% Damage Taken Goes To Mana -3 To Light Radius |
Hand of Justice | 4 Socket Weapons | Sur + Cham + Amn + Lo | 67 | 100% Chance To Cast Level 36 Blaze When You Level-Up 100% Chance To Cast Level 48 Meteor When You Die Level 16 Holy Fire Aura When Equipped +33% Increased Attack Speed +280-330% Enhanced Damage Ignore Target's Defense 7% Life Stolen Per Hit -20% To Enemy Fire Resistance 20% Deadly Strike Hit Blinds Target Freezes Target +3 |
Heart of the Oak | 4 Socket Staves/ 4 Socket Maces | Ko + Vex + Pul + Thul | 55 | +3 To All Skills +40% Faster Cast Rate +75% Damage To Demons +100 To Attack Rating Against Demons Adds 3-14 Cold Damage, 3 sec. Duration 7% Mana Stolen Per Hit +10 To Dexterity Replenish Life +20 Increase Maximum Mana 15% All Resistances +30-40 Level 4 Oak Sage (25 Charges) Level 14 Raven (60 Charges) |
Kingslayer | 4 Socket Swords/ 4 Socket Axes | Mal + Um + Gul + Fal | 53 | +30% Increased Attack Speed +230-270% Enhanced Damage -25% Target Defense 20% Bonus To Attack Rating 33% Chance of Crushing Blow 50% Chance of Open Wounds +1 To Vengeance Prevent Monster Heal +10 To Strength 40% Extra Gold From Monsters |
Passion | 4 Socket Weapons | Dol + Ort + Eld + Lem | 43 | +25% Increased Attack Speed +160-210% Enhanced Damage 50-80% Bonus To Attack Rating +75% Damage To Undead +50 To Attack Rating Against Undead Adds 1-50 Lightning Damage +1 To Berserk +1 To Zeal Hit Blinds Target +10 Hit Causes Monster To Flee 25% 75% Extra Gold From Monsters Level 3 Heart of Wolverine (12 Charges) |
Prudence | 2 Socket Chest Armor | Mal + Tir | 49 | +25% Faster Hit Recovery +140-170% Enhanced Defense All Resistances +25-35 Damage Reduced by 3 Magic Damage Reduced by 17 +2 To Mana After Each Kill +1 To Light Radius Repairs Durability 1 In 4 Seconds |
Sanctuary | 3 Socket Shields | Ko + Ko + Mal | 49 | +20% Faster Hit Recovery +20% Faster Block Rate 20% Increased Chance of Blocking +130-160% Enhanced Defense +250 Defense vs. Missile +20 To Dexterity All Resistances +50-70 Magic Damage Reduced By 7 Level 12 Slow Missiles (60 Charges) |
Splendor | 2 Socket Shields | Eth + Lum | 37 | +1 To All Skills +10% Faster Cast Rate +20% Faster Block Rate +60-100% Enhanced Defense +10 To Energy Regenerate Mana 15% 50% Extra Gold From Monsters 20% Better Chance of Getting Magic Items +3 To Light Radius |
Stone | 4 Socket Chest Armor | Shael + Um + Pul + Lum | 47 | +60% Faster Hit Recovery +250-290% Enhanced Defense +300 Defense Vs. Missile +16 To Strength +16 To Vitality +10 To Energy All Resistances +15 Level 16 Molten Boulder (80 Charges) Level 16 Clay Golem (16 Charges) |
Wind | 2 Socket Melee Weapons | Sur + El | 61 | 10% Chance To Cast Level 9 Tornado On Striking +20% Faster Run Walk +40% Increased Attack Speed +15% Faster Hit Recovery +120-160% Enhanced Damage -50% Target Defense +50 To Attack Rating Hit Blinds Target +1 To Light Radius Level 13 Twister (127 Charges) |
Brand | 4 Socket Missile Weapons | Jah + Lo + Mal + Gul | 65 | 35% Chance To Cast Level 14 Amplify Damage When Struck 100% Chance To Cast Level 18 Bone Spear On Striking +260-340% Enhanced Damage Ignore Target's Defense 20% Bonus to Attack Rating +280-330% Damage To Demons 20% Deadly Strike Prevent Monster Heal Knockback Fires Explosive Arrows or Bolts (15) |
Death | 5 Socket Swords/ 5 Socket Axes | Hel + El + Vex + Ort + Gul | 55 | 100% Chance To Cast Level 44 Chain Lightning When You Die 25% Chance To Cast Level 18 Glacial Spike On Attack Indestructible +300-385% Enhanced Damage 20% Bonus To Attack Rating +50 To Attack Rating Adds 1-50 Lightning Damage 7% Mana Stolen Per Hit 50% Chance of Crushing Blow +(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level) +1 To Light Radius Level 22 Blood Golem (15 Charges) Requirements -20% |
Destruction | 5 Socket Polearms/ 5 Socket Swords | Vex + Lo + Ber + Jah + Ko | 65 | 23% Chance To Cast Level 12 Volcano On Striking 5% Chance To Cast Level 23 Molten Boulder On Striking 100% Chance To Cast level 45 Meteor When You Die 15% Chance To Cast Level 22 Nova On Attack +350% Enhanced Damage Ignore Target's Defense Adds 100-180 Magic Damage 7% Mana Stolen Per Hit 20% Chance Of Crushing Blow 20% Deadly Strike Prevent Monster Heal +10 To Dexterity |
Dragon | 3 Socket Body Armor/ 3 Socket Shields | Sur + Lo + Sol | 61 | 20% Chance to Cast Level 18 Venom When Struck 12% Chance To Cast Level 15 Hydra On Striking Level 14 Holy Fire Aura When Equipped +360 Defense +230 Defense Vs. Missile +3-5 To All Attributes +0.375-37.125 To Strength (Based on Character Level) Increase Maximum Mana 5% (Armor Only) +50 To Mana (Shields Only) +5% To Maximum Lightning Resistance Damage Reduced by 7 |
Dream | 3 Socket Helms/ 3 Socket Shields | Io + Jah + Pul | 65 | 10% Chance To Cast Level 15 Confuse When Struck Level 15 Holy Shock Aura When Equipped +20-30% Faster Hit Recovery +30% Enhanced Defense +150-220 Defense +10 To Vitality Increase Maximum Life 5% (Helms Only) +50 To Life (Shields Only) +0.625-61.875 To Mana (Based On Character Level) All Resistances +5-20 12-25% Better Chance of Getting Magic Items |
Edge | 3 Socket Missile Weapons | Tir + Tal + Amn | 25 | Level 15 Thorns Aura When Equipped +35% Increased Attack Speed +320-380% Damage To Demons +280% Damage To Undead +75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit Prevent Monster Heal +5-10 To All Attributes +2 To Mana After Each Kill Reduces All Vendor Prices 15%!!! |
Faith | 4 Socket Missile Weapons | Ohm + Jah + Lem + Eld | 65 | Level 12-15 Fanaticism Aura When Equipped +1-2 To All Skills +330% Enhanced Damage Ignore Target's Defense 300% Bonus To Attack Rating +75% Damage To Undead +50 To Attack Rating Against Undead +120 Fire Damage All Resistances +15 10% Reanimate As: Returned 75% Extra Gold From Monsters |
Fortitude | 4 Socket Weapons/ 4 Socket Chest Armor | El + Sol + Dol + Lo | 59 | Weapons 20% Chance To Cast Level 15 Chilling Armor when Struck +25% Faster Cast Rate +300% Enhanced Damage +9 To Minimum Damage +50 To Attack Rating 20% Deadly Strike Hit Causes Monster To Flee 25% +200% Enhanced Defense +X To Life (Based on Character Level) All Resistances +25-30 12% Damage Taken Goes To Mana +1 To Light Radius Chest Armor 20% Chance To Cast Level 15 Chilling Armor when Struck +25% Faster Cast Rate +300% Enhanced Damage +200% Enhanced Defense +15 Defense +X To Life (Based on Character Level) Replenish Life +7 +5% To Maximum Lightning Resistance All Resistances +25-30 Damage Reduced By 7 12% Damage Taken Goes To Mana +1 To Light Radius |
Grief | 5 Socket Swords/ 5 Socket Axes | Eth + Tir + Lo + Mal + Ral | 59 | 35% Chance To Cast Level 15 Venom On Striking +30-40% Increased Attack Speed Damage +340-400 Ignore Target's Defense -25% Target Defense +(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level) Adds 5-30 Fire Damage -20-25% To Enemy Poison Resistance 20% Deadly Strike Prevent Monster Heal +2 To Mana After Each Kill +10-15 Life After Each Kill |
Harmony | 4 Socket Missile Weapons | Tir + Ith + Sol + Ko | 39 | Level 10 Vigor Aura When Equipped +200-275% Enhanced Damage +9 To Minimum Damage +9 To Maximum Damage Adds 55-160 Lightning Damage Adds 55-160 Fire Damage Adds 55-160 Cold Damage +2-6 To Valkyrie +10 To Dexterity Regenerate Mana 20% +2 To Mana After Each Kill +2 To Light Radius Level 20 Revive (25 Charges) |
Ice | 4 Socket Missile Weapons | Amn + Shael + Jah + Lo | 65 | 100% Chance To Cast Level 40 Blizzard When You Level-up 25% Chance To Cast Level 22 Frost Nova On Striking Level 18 Holy Freeze Aura When Equipped +20% Increased Attack Speed +140-210% Enhanced Damage Ignore Target's Defense +25-30% To Cold Skill Damage -20% To Enemy Cold Resistance 7% Life Stolen Per Hit 20% Deadly Strike 3.125-309.375 Extra Gold From Monsters (Based on Character Level) |
Infinity | 4 Socket Polearms | Ber + Mal + Ber + Ist | 63 | 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy Level 12 Conviction Aura When Equipped +35% Faster Run Walk +255-325% Enhanced Damage -(45-55)% To Enemy Lightning Resistance 40% Chance of Crushing Blow Prevent Monster Heal 0.5-49.5 To Vitality (Based on Character Level) 30% Better Chance of Getting Magic Items Level 21 Cyclone Armor (30 Charges) |
Insight | 4 Socket Polearms/ 4 Socket Staves | Ral + Tir + Tal + Sol | 27 | Level 12-17 Meditation Aura When Equipped +35% Faster Cast Rate +200-260% Enhanced Damage +9 To Minimum Damage 180-250% Bonus to Attack Rating Adds 5-30 Fire Damage +75 Poison Damage Over 5 Seconds +1-6 To Critical Strike +5 To All Attributes +2 To Mana After Each Kill 23% Better Chance of Getting Magic Items |
Last Wish | 6 Socket Swords/ 6 Socket Hammers/ 6 Socket Axes | Jah + Mal + Jah + Sur + Jah + Ber | 65 | 6% Chance To Cast Level 11 Fade When Struck 10% Chance To Cast Level 18 Life Tap On Striking 20% Chance To Cast Level 20 Charged Bolt On Attack Level 17 Might Aura When Equipped +330-375% Enhanced Damage Ignore Target's Defense 60-70% Chance of Crushing Blow Prevent Monster Heal Hit Blinds Target +(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level) |
Lawbringer | 3 Socket Swords/ 3 Socket Hammers/ 3 Socket Scepters | Amn + Lem + Ko | 43 | 20% Chance To Cast Level 15 Decrepify On Striking Level 16-18 Sanctuary Aura When Equipped -50% Target Defense Adds 150-210 Fire Damage Adds 130-180 Cold Damage 7% Life Stolen Per Hit Slain Monsters Rest In Peace +200-250 Defense Vs. Missile +10 To Dexterity 75% Extra Gold From Monsters |
Oath | 4 Socket Swords/ 4 Socket Axes/ 4 Socket Maces | Shael + Pul + Mal + Lum | 49 | 30% Chance To Cast Level 20 Bone Spirit On Striking Indestructible +50% Increased Attack Speed +210-340% Enhanced Damage +75% Damage To Demons +100 To Attack Rating Against Demons Prevent Monster Heal +10 To Energy +10-15 Magic Absorb Level 16 Heart Of Wolverine (20 Charges) Level 17 Iron Golem (14 Charges) |
Obedience | 5 Socket Polearms | Hel + Ko + Thul + Eth + Fal | 41 | 30% Chance To Cast Level 21 Enchant When You Kill An Enemy 40% Faster Hit Recovery +370% Enhanced Damage -25% Target Defense Adds 3-14 Cold Damage 3 Second Duration (Normal) -25% To Enemy Fire Resistance 40% Chance of Crushing Blow +200-300 Defense +10 To Strength +10 To Dexterity All Resistances +20-30 Requirements -20% |
Phoenix | 4 Socket Weapons/ 4 Socket Shields | Vex + Vex + Lo + Jah | 65 | Weapons 100% Chance To Cast level 40 Blaze When You Level-up 40% Chance To Cast Level 22 Firestorm On Striking Level 10-15 Redemption Aura When Equipped +350-400% Enhanced Damage Ignores Target's Defense 14% Mana Stolen Per Hit -28% To Enemy Fire Resistance 20% Deadly Strike +350-400 Defense Vs. Missile +15-21 Fire Absorb Shields 100% Chance To Cast level 40 Blaze When You Level-up 40% Chance To Cast Level 22 Firestorm On Striking Level 10-15 Redemption Aura When Equipped +350-400 Defense Vs. Missile +350-400% Enhanced Damage -28% To Enemy Fire Resistance +50 To Life +5% To Maximum Lightning Resistance +10% To Maximum Fire Resistance +15-21 Fire Absorb |
Pride | 4 Socket Polearms | Cham + Sur + Io + Lo | 67 | 25% Chance To Cast Level 17 Fire Wall When Struck Level 16-20 Concentration Aura When Equipped 260-300% Bonus To Attack Rating +1-99% Damage To Demons (Based on Character Level) Adds 50-280 Lightning Damage 20% Deadly Strike Hit Blinds Target Freezes Target +3 +10 To Vitality Replenish Life +8 1.875-185.625% Extra Gold From Monsters (Based on Character Level) |
Rift | 4 Socket Polearms/ 4 Socket Scepters | Hel + Ko + Lem + Gul | 53 | 20% Chance To Cast Level 16 Tornado On Striking 16% Chance To Cast Level 21 Frozen Orb On Attack 20% Bonus To Attack Rating Adds 160-250 Magic Damage Adds 60-180 Fire Damage +5-10 To All Stats +10 To Dexterity 38% Damage Taken Goes To Mana 75% Extra Gold From Monsters Level 15 Iron Maiden (40 Charges) Requirements -20% |
Spirit | 4 Socket Swords 4 Socket Shields | Tal + Thul + Ort + Amn | 25 | Weapons +2 To All Skills +25-35% Faster Cast Rate +55% Faster Hit Recovery Adds 1-50 Lightning Damage Adds 3-14 Cold Damage 3 Second Duration +75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana +3-8 Magic Absorb Cardhop 1 3 3. Shields +2 To All Skills +25-35% Faster Cast Rate +55% Faster Hit Recovery +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana Cold Resistance +35% Lightning Resistance +35% Poison Resistance +35% +3-8 Magic Absorb Attacker Takes Damage of 14 |
Voice of Reason | 4 Socket Swords/ 4 Socket Maces | Lem + Ko + El + Eld | 43 | 15% Chance To Cast Level 13 Frozen Orb On Striking 18% Chance To Cast Level 20 Ice Blast On Striking +50 To Attack Rating +220-350% Damage To Demons +355-375% Damage To Undead +50 To Attack Rating Against Undead Adds 100-220 Cold Damage -24% To Enemy Cold Resistance +10 To Dexterity Cannot Be Frozen 75% Extra Gold From Monsters +1 To Light Radius |
Wrath | 4 Socket Missile Weapons | Pul + Lum + Ber + Mal | 63 | 30% Chance To Cast Level 1 Decrepify On Striking 5% Chance To Cast Level 10 Life Tap On Striking +375% Damage To Demons +100 To Attack Rating Against Demons +250-300% Damage To Undead Adds 85-120 Magic Damage Adds 41-240 Lightning Damage 20% Chance of Crushing Blow Prevent Monster Heal +10 To Energy Cannot Be Frozen |
Bone | 3 Socket Body Armor | Sol + Um + Um | 47 | 15% Chance To Cast level 10 Bone Armor When Struck 15% Chance To Cast level 10 Bone Spear On Striking +2 To Necromancer Skill Levels +100-150 To Mana All Resistances +30 Damage Reduced By 7 |
Enlightenment | 3 Socket Body Armor | Pul + Ral + Sol | 45 | 5% Chance To Cast Level 15 Blaze When Struck 5% Chance To Cast level 15 Fire Ball On Striking +2 To Sorceress Skill Levels +1 To Warmth +30% Enhanced Defense Fire Resistance +30% Damage Reduced By 7 |
Myth | 3 Socket Body Armor | Hel + Amn + Nef | 25 | 3% Chance To Cast Level 1 Howl When Struck 10% Chance To Cast Level 1 Taunt On Striking +2 To Barbarian Skill Levels +30 Defense Vs. Missile Replenish Life +10 Attacker Takes Damage of 14 Requirements -15% |
Peace | 3 Socket Body Armor | Shael + Thul + Amn | 29 | 4% Chance To Cast Level 5 Slow Missiles When Struck 2% Chance To Cast level 15 Valkyrie On Striking +2 To Amazon Skill Levels +20% Faster Hit Recovery +2 To Critical Strike Cold Resistance +30% Attacker Takes Damage of 14 |
Principle | 3 Socket Body Armor | Ral + Gul + Eld | 53 | 100% Chance To Cast Level 5 Holy Bolt On Striking +2 To Paladin Skill Levels +50% Damage to Undead +100-150 To Life 15% Slower Stamina Drain +5% To Maximum Poison Resistance Fire Resistance +30% |
Rain | 3 Socket Body Armor | Ort + Mal + Ith | 49 | 5% Chance To Cast Level 15 Cyclone Armor When Struck 5% Chance To Cast Level 15 Twister On Striking +2 To Druid Skills +100-150 To Mana Lightning Resistance +30% Magic Damage Reduced By 7 15% Damage Taken Goes to Mana |
Treachery | 3 Socket Body Armor | Shael + Thul + Lem | 43 | 5% Chance To Cast Level 15 Fade When Struck 25% Chance To Cast level 15 Venom On Striking +2 To Assassin Skills +45% Increased Attack Speed +20% Faster Hit Recovery Cold Resistance +30% 50% Extra Gold From Monsters |
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Best Runewords in Diablo 2 Resurrected
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Runewords Guide
If the player puts certain combinations of Runes in the correct order into an item with exactly that number of sockets and of the correct item type, the item's name will change into a 'unique' name, displayed in gold, and the item will acquire extra powers, depending on the 'rune word' that was used. The benefits of using a Rune Word is that you can make the Rune Word's magical bonuses apply to any type of item allowed with the proper number of sockets. You could, for example, use an Elite Socketed sword or an Exceptional Socketed sword, and you can also pick which type of sword is used. Uniques, in comparison, use the same item type such as short sword, and are always the same quality (Normal/Exceptional/Elite). You can continue to find better Socketed weapons or armor and, with the proper Runes, continue to have this Rune Word bonus applied to better and better Socketed items as you find them.
Rune Words are an advanced feature for experienced users. However, anyone can create a Rune Word if they take the time to read/learn enough about them to assemble the Rune Words properly.
Rune Word Rules (please read these rules first)
- When you create a Rune Word you still receive all of the magical bonuses that were already on each Rune you Socketed.
- Socketed Items must have the exact number of sockets as the Rune Word formula requires. If the Rune Word is a 3 Rune formula then you must use an item with exactly 3 sockets. A 4 socket item will not work with a 3 socket formula.
- The Socketed Item type must be the correct item type for the formula. If the formula requires a sword, the formula will not work if you use an axe or spear.
- Rune Words will only work in Socketed non-magical items. This means that Set Items, Unique Items, or Magic Items with enough Sockets and the proper item type will not allow or convert to Rune Words. Again, they will not work on Magic, Set, Unique or Rare items. So if you have a Mechanic's (or Jewelers item) piece of armor with 2 slots, the Stealth will not work on it because it's magical.
- The correct Runes for a formula must be used. If one of the Runes is wrong you receive the bonuses of the Runes inserted but it does not become a Rune Word.
- The Rune IO looks a lot like LO. Make sure you use the correct one.
- Rune Words will not work in Wirt's Leg
- The Runes must be placed in the correct order. You can have the correct Socketed item, correct runes and still not activate the Rune Word if you do not socket the Runes in the correct order. This is because you're trying to spell the 'Rune Word' correctly and you have spelled it incorrectly. Example: 'RalOrtTal'. You must first place Ral, then Ort, then finally Tal into the Socketed Item.
- You need the right patch for the formulae to work. Make sure you have the latest patch.
- If you use superior socketed items, the damage and stats might be higher than shown because you will get the bonus from those items too.
- The Rune Words listed also list the bonuses of the individual Runes with the Rune Word bonuses.
- Q: Can you add the level limits on the Rune Words?
A: Actually these would change depending on what item was used so they were not added.
Required Item Types for Formulae
Make sure you read this so you'll use the right items. People especially have problems with Maces.
Make sure you read this so you'll use the right items. People especially have problems with Maces.
Body Armor = Any armor that is worn on your chest and not any type of other armor such as boots, helms, gloves, etc.
Helms = Any armor that is worn on the head, including helms, Barbarian Helms, Druid Pelts, and Circlets.
Shield = Any armor that can be used to block, including shields, Necromancer Shrunken Heads, and Paladin Shields.
Clubs = Club, Spiked Club, and Exceptional/Elite versions.
Hammers = War Hammer, Maul, Great Maul, and Exceptional/Elite versions. These will not work in mace recipes even though they are listed on the mace page.
Maces = Mace, Morning Star, Flail, and Exceptional/Elite versions. This does not include any other types of Maces. Make sure you read about Hammers above. They are not 'maces' in the case of Runewords.
Melee Weapons = Most weapons that aren't ranged such as a Sword or Hammer. A Bow or Crossbow is a ranged weapon and is not in this category. Sorceress Orbs are not considered Melee Weapons. Melee Weapons: Hand-to-Hand, Blunt, Combo Weapon, Polearm, Spear, Knife, Sword, Axe.
Missile Weapons = Bows and Crossbows.
Weapons = Melee Weapons, Missile Weapons, Orbs.
Scepters = Scepter, Grand Scepter, War Scepter, and Exceptional/Elite versions.
Staves - Mean Staves and not other items that are Staff class weapons like Wands.
Keep in mind when experimenting with unknown Rune Words that you must be prepared to accept the loss of your Runes if the formula does not work. Rune Words must be inserted into the correct item for the formula in the correct order. Blizzard cannot restore lost items for any reason including due to your failure to properly create a Rune Word. Rune Word failures are caused by using the wrong items, Runes, or Rune order. A few times the formula has been listed wrong on the following pages, but most (99%) of reported errors are caused by failure to understand the formula. The following formulae on these pages may contain errors, including listing the wrong formulas. Be sure you read all of this page including the bottom page notes for complete information.
He might look like a complex spellcaster or summoner class but the Necromancer in Diablo 2 and Resurrectedis actually pretty straightforward. Those who don't want an army of emaciated minions fighting for them can opt to poke holes in their enemies with bones or poison them. The fact of the matter is, the Necromancer has always been an easier class to play compared to something as seemingly blunt as the Barbarian.
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That doesn't mean players can slack off in their Necromancer builds in Diablo 2. Diablo and his brothers will still lay waste to anyone foolhardy enough to come at them unprepared. So in order to prepare one's Necromancer for the worst, some fitting Runewords are in order. Thankfully, the Necromancer's not too picky with his equipment.
Lore - Helm (Ort + Sol)
- +1 to All Skills
- +10 to Energy
- +2 to Mana after each kill
- Lightning Resist +30%
- Damage reduced by 7
- +2 to Light Radius
Lore or OrtSol is a relatively easy and affordable Runeword that players in the early game can farm. The +1 to all skills is surely welcome for any Necromancer build. The mana for every kill helps him sustain his attacks, assuming he's a Bonemancer build.
Ancient's Pledge - Shield (Ral + Ort + Tal)
- +50% Enhanced Defense
- Cold Resist +43%
- Fire Resist +48%
- Poison Resist +48%
- Lightning Resist +48%
As far as Necromancer Runewords go, Ancient's Pledge is a little too universal. In fact, some players might even trade it in for other Runeword items in the off-hand slot. However, it helps immensely once players get to Nightmare or Hell difficulty where every elemental attack can spell doom. Otherwise, a rare shield or a Shrunken Head might be better if the resistances don't need improvement.
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Stealth - Body Armor (Tal + Eth)
- Magic Damage Reduced by 3
- +6 to Dexterity
- +15 to Maximum Stamina
- +30% Poison Resist
- 15% Regenerate Mana
- 25% Faster run/walk
- 25% Faster Cast Rate
- 25% Faster Hit Recovery
Because of its universal benefits for low-level or early game players, the Stealth Runeword is always a good choice. In fact, some players in Normal difficulty probably already have the Runes ready without any effort on their part. Fast Cast Rate plays a good role here, especially for Bonemancers. Everything else helps a bit.
Spirit - Sword/Shield (Tal + Thul + Ort + Amn)
Cnc 3018 grbl settings. For Sword:
- +2 To All Skills
- +25-35% Faster Cast Rate
- +55% Faster Hit Recovery
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage 3 Second Duration (Normal)
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana
- +3-8 Magic Absorb
For Shield:
- +2 To All Skills
- +25-35% Faster Cast Rate
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- +3-8 Magic Absorb
- Attacker Takes Damage of 14
For weapons, obviously, wands are off the table here since those can only have two slots max. If players are using wands for their Necromancers, then they might want to get the shield variant of the Runeword instead. In any case, both variants are beneficial mostly for their Mana increase, Skill level increase, and impressive Faster Cast Rate. For anyone still having a dilemma, the Shield version is more practical.
White - Wand (Dol + Io)
- Hit Causes Monster To Flee 25%
- +10 To Vitality
- +3 To Poison And Bone Skills (Necromancer Only)
- +3 To Bone Armor (Necromancer Only)
- +2 To Bone Spear (Necromancer Only)
- +4 To Skeleton Mastery (Necromancer Only)
- Magic Damage Reduced By 4
- 20% Faster Cast Rate
- +13 To Mana
One good reason why players might want to get the Shield version of the Spirit Runeword is that the White Runeword for Wands is just too impressive. It's a highly desirable combination for Bonemancers and not too bad for Hybrid Summoners. If anything though, it was tailor-made for Bonemancer builds so make sure to maximize it.
Bone - Body Armor (Sol + Um + Um)
- 15% Chance To Cast level 10 Bone Armor When Struck
- 15% Chance To Cast level 10 Bone Spear On Striking
- +2 To Necromancer Skill Levels
- +100-150 To Mana
- All Resistances +30
- Damage Reduced By 7
Once players have graduated past the early stages of enduring the good but sub-optimal Stealth Body Armor, then they'll want to switch over to Bone. As the name implies, Bone is made with Necromancers in mind. The Bone Armor skill is one of the most reliable survival abilities of the Necromancer so it's handy here. Meanwhile, Bone Spear is also a welcome trigger. Again, it's mostly Bonemancers who will benefit from this armor but it's still viable for Summoners or Poisonmancers.
Radiance - Helm (Nef + Sol + Ith)
- +75% Enhanced Defense
- +30 Defense Vs. Missile
- +10 To Energy
- +10 To Vitality
- 15% Damage Goes To Mana
- Magic Damage Reduced By 3
- +33 To Mana
- Damage Reduced By 7
- +5 To Light Radius
Radiance is a welcome embrace for players who deem the Lore Helm too basic for Necromancers or Bonemancer or Poisonmancer builds. Those two builds, in particular, tend to be Mana-hungry. Hence, they'll be wanting the 15% Damage Goes To Mana here as that's the most crucial part of the Runeword. The Defense can also save any Necromancer's life in a pinch but not necessary thanks to Bone Armor or Bone Wall.
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![Diablo 2 Best Runeword Diablo 2 Best Runeword](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/02/enigma-runeword.jpg?q=50&fit=crop&w=1920&dpr=1.5)
Diablo 2 Best Runeword Tools
Heart Of The Oak - Mace/Staff (Ko + Vex + Pul + Thul)
Diablo 2 Best Runeword Recipes
- +3 To All Skills
- +40% Faster Cast Rate
- +75% Damage To Demons
- +100 To Attack Rating Against Demons
- Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
- 7% Mana Stolen Per Hit
- +10 To Dexterity
- Replenish Life +20
- Increase Maximum Mana 15%
- All Resistances +30-40
- Level 4 Oak Sage (25 Charges)
- Level 14 Raven (60 Charges)
It would seem more favorable for Druids than Necromancers but really, Heart of the Oak is just stellar for any spellcaster class. One really can't go wrong with the hefty +3 To All Skills. The damage increase against Demons can be quite a game-changer during Hell or Baal farming runs. All in all, it's also a great weapon or Runeword for a high-level Necromancer of any build.
Diablo 2 Best Runewords For Necromancer
Enigma - Body Armor (Jah + Ith + Ber)
- +2 To All Skills
- +45% Faster Run/Walk
- +1 To Teleport
- +750-775 Defense
- + (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
- Increase Maximum Life 5%
- Damage Reduced By 8%
- +14 Life After Each Kill
- 15% Damage Taken Goes To Mana
- + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
Is it any wonder anymore what the best Body Armor is in Diablo 2for any class? The Enigma Runeword just trumps everything else. Mostly everything else. It's all thanks to the Teleportation skill— this will turn any Summoner Necromancer invincible. Bonemancers and Poisonmancers also turn formidable with such a Runeword. The only problem is acquiring the Runes.
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